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Computer science in sport : ウィキペディア英語版
Computer science in sport
Computer science in sport is an interdisciplinary discipline that has its goal in combining the theoretical as well as practical aspects and methods of the areas of informatics and sport science. The main emphasis of the interdisciplinarity is placed on the application and use of computer-based but also mathematical techniques in sport science, aiming in this way at the support and advancement of theory and practice in sports.〔(【引用サイトリンク】title=Sport Informatics – Historical Roots, Interdisciplinarity and Future Developments ) IJCSS Volume 8 Edition 2, 68-87.〕 The reason why computer science has become an important partner for sport science is mainly connected with "the fact that the use of data and media, the design of models, the analysis of systems etc. increasingly requires the support of suitable tools and concepts which are developed and available in computer science".〔(【引用サイトリンク】title=Computer science in sport: an overview of history, present fields and future applications (part I) ) IJCSS Special Edition 2/2006, 25-35.〕
== Historical background ==
Going back in history, computers in sports were used for the first time in the 1960s, when the main purpose was to accumulate sports information. Databases were created and expanded in order to launch documentation and dissemination of publications like articles or books that contain any kind of knowledge related to sports science. Until the mid-1970s also the first organization in this area called IASI (International Association for Sports Information) was formally established. Congresses and meetings were organized more often with the aim of standardization and rationalization of sports documentation. Since at that time this area was obviously less computer-oriented, specialists talk about sports information rather than sports informatics when mentioning the beginning of this field of science.
Based on the progress of computer science and the invention of more powerful computer hardware in the 1970s, also the real history of computer science in sport began.〔(【引用サイトリンク】title=Computer science in sport: an overview of history, present fields and future applications (part II) ) IJCSS Special Edition 2/2006, 36-46.〕 This was as well the first time when this term was officially used and the initiation of a very important evolution in sports science.
In the early stages of this area statistics on biomechanical data, like different kinds of forces or rates, played a major role. Scientists started to analyze sports games by collecting and looking at such values and features in order to interpret them. Later on, with the continuous improvement of computer hardware - in particular microprocessor speed – many new scientific and computing paradigms were introduced, which were also integrated in computer science in sport. Specific examples are modeling as well as simulation, but also pattern recognition, design, and (sports) data mining.
As another result of this development, the term 'computer science in sport' has been added in the encyclopedia of sports science in 2004.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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